witcher 3 practicum in advanced alchemy Complete Quest Walkthrough and Rewards

Mastering the art of potion brewing and oil crafting in The Witcher 3 Wild Hunt requires access to high-tier formulas and ingredients. To unlock the highest level of crafting capabilities, Geralt of Rivia must travel to the rugged islands of Skellige and locate a stubborn master druid named Gremist. This specific journey is covered in the secondary mission known as Practicum in Advanced Alchemy, which presents unique challenges and valuable rewards for dedicated players.
Tracking Down the Stubborn Master Druid
The journey begins at Gedyneith, a sacred oak tree located on the main island of Ard Skellig. Upon arriving at the location, you will find Gremist sitting outside his workshop refusing to speak with anyone who lacks proper alchemical appreciation. To earn his tutelage, Geralt must agree to run a series of complex errands across the monster-infested wilderness.
The grumpy druid demands three rare components before he will consider opening his exclusive shop inventories to the witcher. Players must prepare for diverse tasks involving botanical exploration, mechanical repair, and combat assistance. Navigating these requirements effectively requires a solid understanding of the Skellige landscape and local creature vulnerabilities.
Gathering the Rare Pimpernel Blossoms
The first task involves tracking down a specific patch of pimpernel flowers growing deep within a nearby forested valley. Upon reaching the search area, Geralt encounters another druid who is also looking for the legendary flora to help with his own studies. The duo quickly discovers that the entire crop has been picked clean by an unknown beast roaming the woods.
Using witcher senses allows players to follow a trail of footprints leading into a foggy cavern filled with immediate danger. A powerful monster known as a foglet guards the remaining flowers, demanding high mobility and active use of the Quen sign. Defeating the creature secures the blossoms and allows you to move forward to the next stage of the master's request.
Restoring the Abandoned Skellige Distillery
The second errand takes players high into the snowy mountain peaks to visit an old, abandoned distillery. Gremist desires a fresh bottle of high-quality alcohol brewed according to an ancient regional instruction sheet. Geralt must clear out a small group of wild alghouls nested inside the structure before interacting with the brewing equipment.
Locating the distiller's logbook is essential for understanding the correct sequencing of the valves and heating elements. Players must ignite the furnace underneath the main cauldron, wait for the steam to rise, and then activate the cooling pipe apparatus. Successfully managing these mechanical steps yields the requested beverage and completes the second part of the alchemical trial.
Assisting the Rainmaker and Final Rewards
The final requirement forces Geralt to seek out a druid named Fritjof who is currently performing a ritual in a coastal village. Fritjof agrees to speak with Gremist only if the witcher provides protection against incoming monsters during his extended rainmaking ceremony. Multiple waves of aggressive drowners and a powerful foglet will assault the ritual site from the nearby shoreline.
Once the weather ritual concludes successfully, all three conditions are met, and Geralt can return to the master's cave. Gremist finally agrees to share his vast knowledge, unlocking the ability to craft superior alchemical formulas. Completing this lengthy endeavor grants substantial experience points alongside unrestricted access to the best alchemist merchant inventory in the game.